﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;  //  for Vector2
using Microsoft.Xna.Framework.Graphics;   //   for Texture2D

namespace zombieArena
{
    class Pistol : Weapon
    {
        public Pistol(Texture2D t) : base(t)
        {
            ammo = int.MaxValue;
            rateOfFire = 300f;
            bulletSpeed = 15f;
            name = "Pistol";
            soundIndex = 0;
        }
    }
}
